Ultimate Questmakers’ Class

Item Scripts and using Steps

Here are some more sample texts:

Christyspotion:
  displayname: super healing potion
  type: item 
  material: splash_potion[potion_effects=li@INSTANT_HEAL,false,false]
recipe:
  – i@air|i@air|i@air
 – i@air|i@RABBIT_HIDE|i@air
– i@air|i@RABBIT_FOOT|i@air

ChristysBook:
  type: book
  title: custom name  
  author: custom name
  signed: true
  text:
  – This is what I am writing.
  – This is the next page. <p> Now here is another paragraph.

 

To make your NPC have different conversation triggers at different times, use steps. Give your steps different names. Zap between the steps using:

 – zap ‘step:INSERT_STEP_NAME_HERE’

Be sure to put an asterisk next to the default step.

   ‘talking*’:

 

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